Rewind to this time three years ago, to the summer after my freshman year of undergraduate college. Bright-eyed and with my life mercifully free of stressful plans, I decided to take the summer off to just hang out. Along with many fun adventures (among them attending many a card-gaming tournament and completing several role-playing video games), I discovered OverClocked ReMix. It was a profound moment in my life, both in a motivational and completely confidence-crushing manner. On the one hand, the amazing artists of OverClocked ReMix produced absolutely stellar music, no less than works of art, but on the other hand, I wondered if I would ever be able to write music at the level of OCRemix artists.
Anyway, that introduction paragraph, apart from being a pitch for OverClocked ReMix (check them out, for serious), was to serve as an introduction to the program FL Studio, which many OCRemix artists use to produce their music. I've recently started learning how to use this powerful piece of software by downloading the demo version of the program (random aside, naming part of this program "Toxic Biohazard" is not a good idea...yay antivirus software!). While playing around and getting familiar with the program's operation, I decided that I might as well remix a piece of music (since luckily, the demo version set no limits on the number of songs you could export). For this, I chose music from the level Hot Crater from Sonic Advance 2, hands-down my favorite track from that game. Here's the original for reference, and below is my remix!
Composers: Tatsuyuki Maeda, Yutaka Minobe & Teruhiko Nakagawa Date Completed: 2011-06-25 Time: ~6 hours Software: FL Studio
I had a lot of fun writing this remix. FL Studio is a completely different beast than what I'm used to handling with Finale 2008, but it was intuitive and unique enough to capture my interest immediately. I particularly liked playing around with the effects, as that was something extremely hard to implement in Finale that is a breeze in FL Studio. Sadly, the demo version didn't allow me to load the saved version of this song, which eliminates the possibility of editing it, but I nonetheless learned a lot from making this track. I'd love to hear your comments and suggestions! I definitely still have a lot to learn about music mixing.
And because it seems pertinent to mention it here, I have a SoundCloud account now! It's here or in my "Links" tab, so drop by if you get a chance, please! A few of my other almost-polished mp3s are featured in my account. Hopefully I'll be putting more up there soon!
Remember this survey that I conducted about a year ago? Well, I've finally gotten a chance to begin compiling the results. The results showed some interesting trends, but I'll get right into the discussion. (Many thanks to everyone who took the survey, and if you haven't yet, please feel free to do so at the link above! I promise it'll be fun :P)
I feel obliged to note that when I first conducted the survey, I suggested that the music was from a variety of video games. Indeed, the music was from a variety of video games, but all from one series: Sonic the Hedgehog. I am aware that it introduces some bias, but I chose this for several reasons: that my stronger knowledge of Sonic music would bias my choices anyway, that Sonic levels tend to follow a number of predictable clichés, and that Sonic music is really what I am trying to emulate in my own video game compositions in the end, anyway. Regardless, I still think I was able to provide a strong amount of variety in my chosen tracks, and that the results still have the potential to illuminate some aspects of video game music composition.
So as to minimize the number of brain-asplosions from too much text, I've broken the results post into two parts, of which this is the first. Below are the results for the first ten tracks in the survey. Sample size is somewhat small, but still strong enough to identify a few trends, or so I hope. Each set of survey results includes the "correct" answer (although again, this isn't about being "correct" or "incorrect," but more about identifying trends), the participants' answers, some interesting comments, and the music in the game's original context. You can judge for yourself whether the music is appropriate! With no further ado:
A week ago, I had the pleasure of attending Animazement 2011. For those of you who may be unfamiliar, Animazement an annual anime convention held in Raleigh, North Carolina that (like any anime con) is very heavy in cosplay. It's quite a unique environment; I'd expect very few other instances in which people can take pictures of one another without sounding like a creep or get someone's attention by calling out the name of their character. It was definitely a different breed of fun than I'm used to.
I'd gone to Animazement once before 12 in 2009, but this one was slightly different in that I actually decided to coordinate some costumes with a group of friends rather than pick some obscure video game character. After some deliberation, we settled on characters from the shooter/survival-horror game Left 4 Dead. I hadn't actually played Left 4 Dead before we came to this conclusion, so naturally I spent the evening or two before Animazement familiarizing myself with the (quite good) source material. I ended up deciding to cosplay the Hunter, while my friends settled on the Witch, the Smoker, and Bill (bah, humans).
(1)Right-to-left: Smoker, Witch, Hunter (me), Bill
The couple of days before Animazement were a haze of costume-part-shopping. Goodwill, Dollar Tree, and Michael's (all three of which, for the record, are amazing) saw plenty of our business as we gathered clothes and art supplies for our costumes. My Hunter costume wasn't too bad to put together; we were able to find the black hoodie (or rather, two layered black hoodies), brown pants, shoes, and face paint/blood splatter material fairly easily. Bill's costume was also mostly from Goodwill, with the exception of some felt and (very convincing) spray-painted weapons. The Smoker costume was probably the most difficult to construct, mostly due to the tongue and large boils on the side of its face. We ended up finding an awesome foam sword at Dollar Tree for the tongue, which we painted in decaying-flesh colors, and using cotton balls, dust masks, and paint for the boils. The Witch costume was all done by my friend, so I don't have anything but praise to say about hers. All in all, I think we did an admirable job for our time and artistic constraints.
The con itself was a lot more fun for me than when I went two years ago. It's an oddly satisfying feeling when people ask for our pictures, particularly given the fact that we were cosplaying characters from a Western video game at an anime convention. The majority of our day was spent wandering around and taking pictures/having our pictures taken. We did attempt to eat lunch in full costume at one point; in the process, we accidentally wandered into the "normal" part of town and garnered quite a number of strange looks before we decided to eat back near the convention center. :P Here are some pictures of us from the convention:
(2)Bill getting ambushed by a Hunter.
(3)Oh snap, he startled the Witch!
(4)Smoker attempts some strangling action.
(5)We thought this abandoned parking lot a good place for a photo shoot.
(6)Hey, zombies have to eat lunch, too. Mediterranean food, evidently.
Given the fact that I hadn't actually watched much anime before the con, I wasn't actually familiar with many of the costumes there. (My more anime-savvy friends, however, had a field day.) The full collection of my Animazement photos are here, but here a few that I recognized:
(7)Mortal Kombat, Scorpion & Subzero.
(8)So many Mandalorians. They just kept coming.
(9)Pyramid Head of Silent Hill 2 fame.
(10)Okami!
(11)C.C. from Code Geass, although I hadn't seen the anime at the time.
(12)Johnny Cage costume, complete with (hopefully fake) tattoos.
That's all for now! Until next time (hopefully soon)!
I'm a recent graduate with majors in the shockingly unrelated fields of music and biomedical engineering. As likely evident from my writing, I'm quite the fan of music, video games, and anime, and enjoy writing and arranging related music. My blog "Eternal Sonate" centers loosely on the topic of music in these forms of media.